
Currently in early stages of development, Folk Collector is an open world RPG exploring traditional folk song and melodies in a vast interactive world, created by Theo Passingham, an audio-visual artist working across immersive media, sound and performance (Shambala, WOMAD, Glastonbury
Combining their love of folk song, play, and programming, Theo will be bringing producing various mini games that are all experiments for the future game's mechanics and style - and maybe some curious outliers along the way. Folk Collector explores how folk traditions are collected, remembered and reimagined; not as static archive material, but as something living, playable and evolving.
This project is being developed through a series of playable prototypes, each exploring different aspects of the game’s world, mechanics and visual language.
Enjoy and please send share any feedback.
Play-through below:
Explore games - Password: ilovefolk
Drey- Folk Collector Prototype v0.1
An early playable build exploring character movement, environment style and tone. This prototype focuses on testing scale, interaction and the foundations of the world.
Screenshot from 'Drey'; Folk Collector world's first playable prototype
A rhythm game prototype focussed on accompaniment of traditional folk tunes

An example of what the 3D open world game may look and feel like!
Subscribe to https://www.youtube.com/@FolkCollector for updates